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Cobalt Weyr

A 13th Interval Weyr
 
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 Genecrafter Guide

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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

Genecrafter Guide Empty
PostSubject: Genecrafter Guide   Genecrafter Guide EmptyFri Sep 03, 2010 5:44 pm

This unique craft is very limited- Only staff members can have a character that is a Genecrafter, to ensure that our new cretures and mutations are not leaked. There may only be a few Genecrafters at a time: three masters and three aprentices. This craft does not have a Journeyman/woman rank.

All the aprentices for this craft started out as Journeyman/woman or more experienced aprentice healers. They are selected for their ability in both general healing and willingness to learn. They train for most of their lives under the masters, and only when one master passes does an aprentice walk the tables. The most experienced and learned aprentice becomes the new master and a new aprentice is found.

The Genecrafter Hall is in Cobalt Weyr, a short run from it infact. There are several parts of the building.

The Public Area
As its name sugests, this area is public and anyone may enter. It includes the public coral, front room, the meeting office and public hatching room.

In the public coral, people may tie up their runners if they are traveling, and observe the new beasts put on public exibition, either to show off or for sale.

In the front room is where the only harper in the hall works. He or she is essentaly a secretary, taking orders for animals such as pet birds, fish, canine and feline, and for long extinct strains of runner and herdbeast. He or She also teaches the Genecrafters children here, aided by the crafters mates.

The meeting room is where the masters intervew potetial new aprenties, meet with people wishing for a new beast or strain of beast, and meet with healers and herders to aid with the production of disese resistant stock and to eliminate viruses and other such problems.

The public hatching room is where any creature that they create (and hatches out of an egg) is born. The first clutch is always made a public event, for the genecrafters can't be 100% sure if the creatures that hatch will impress or not, and if they do, they dont want them to impress the crafters.

Some hatchings, such as unique strains of Flit or Wher can be moved to other locations, such as by a harth or at a gather.

Semi-Public Areas.
These areas are called semi-public because, although anyone can read them, only authorised people can post. This includes the domestic areas of the hall, such as the kitchen, dining hall and sleeping areas. It also includes the RPed version of the events that happen inside the privet area. These do not give away the identitys of the creatures we are making, as we will be as vauge as possible, and blank out any nessesary details (such as name) of the creature, that will be changed once the creature has been released.

Privet Area.
This area is the privet area, where we do the actual creation of new beasts and beast-strains. There is no actual RP, but we do "translate" what we have been doing into a thread in the semi-public area, both as a refrence and tidbit for you guys and as a way for us to develop our rather hard to develop characters.
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

Genecrafter Guide Empty
PostSubject: Re: Genecrafter Guide   Genecrafter Guide EmptyFri Sep 03, 2010 6:38 pm

RPing a Genecrafter

The Mater-Genecrafter
The eldest and most experienced of the three masters, this master overseas all projects and spends most of his time training the three aprentices. He also is the one to control who is and is not aloud into the hall, and sometimes even mates of the aprentices have been told to leave because they let privet hall information get loose. He also does all the orgainsing of public hatchings and any damage control one of their beasts causes.

The two other Masters
These two masters continue to learn more about their craft and work as hard as they can until the day they become the Mater-Genecrafter. They do most of the actual creation themselves, and caring for the newborn beasts (if they do not impress to someone).

The Senior Aprentice
This is the aprentice who has been at the hall the longest and had the most experience. He is next in line to become a master. His rank is equivalent of a senior journeyman. His dutys include caring for the young and adult beasts and keeping track of stocks and then purchacing any stock the hall is lacking. His studys are compleet enough to become a master, so he spends most his learning hours doing practical work.

Middle Aprentice
This aprentice is neither new and green or been here long enough to become a master. They do most of the cleaning within the lab, keeping everything sterile is a full time job! At the same time, he must keep an eye on any incubating experiments when the masters or senior aprentice are not there, do his thearetical study and his pratical lessons.

Green Aprentice
The newest aprentice, called "green" because the term is used for newly-broken runners. His dutys inlude helping the mates of the other crafters (and, if he has one, his own mate) with domestic dutys, and 75% of his study is theretical, and most of the pratical is simply watching and taking notes.





Relationships within the Hall
Within this hall, everyone is aloud to have a mate if they are legaly old enough to have one. Their mates must either do domestic dutys within the hold or learn to care for the beasts that the crafters create.

There has been times when the crafters themselves have become mates, but as there is often a large age gap between them, it is not as common as you'd think.

It is common though for the aprentices to become mates with the children of the masters. This results in closer ties within the hall, as many are relitives, either by blood or marrige. Most of the new aprentices are unrelated to the hallfolk when they arrive though, as even if the maters children show promise, they need to become journeyman/woman healers (or at least near the time when they are to walk tables) before they are even elidgable, and even then they will have to wait until another master passes. So masters incorage new male aprentices, who may have been without female company for turns, to court their daughters, and encorage their sons to court female aprentices, ensuring that their bloodine stays within the hold.

Children
The children of the crafters grow up within the stone walls of the hall and play with strange creatures their parents created. They often show promise within the healer craft, and the slow stream of skilled and smart aprentices from the genehall into the healerhall is more that enough to replace the valuble journeyman/woman healers that are taken, and the healer halls love teaching the young talented children of the genecrafters.




General age ranges.

Green Aprentice.
Most new aprentices arrive between the ages of 15 and 25, some as old as 30 (but rarely).

Middle Aprentice.
The age at wich the green aprentice becomes the middle vairys, though it is most commonly between the ages of 25 and 40.

Senior Aprentice
This aprentice will genraly start this rank between the ages of 35 and 55, though it varies.

Masters
This is the rank that takes the longest to pass, if they ever do. They genraly start this rank between the ages of 55 and 70, and 1/3 masters die before they become the new master gene-crafter.

Master-Genecrafter
The eldest and most experienced in the hall, they never start this job younger than 80, and the oldest recorded new master genecrafter was 115, though he died not long after when one of his expertiments went wrong and killed him (the experiment was destroyed before the holders knew it ever existed).
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

Genecrafter Guide Empty
PostSubject: Re: Genecrafter Guide   Genecrafter Guide EmptyFri Sep 10, 2010 9:06 am

Deaths of Genecrafter Masters and the apointment of New Aprentices

Genecrafters before 3675
Donnabella
Sevrell
Montorez
Goexel
Tegara
Quindon



Genecrafters in the Turn 3675-3691
Sevrell
Montorez
Goexel
Tegara
Quindon
*LR's Master*



Genecrafters in the Turn 3692-3716
Montorez
Goexel
Tegara
Quindon
*LR's Master*
Ginger



Genecrafters in the Turn 3717-3725
Goexel
Tegara
Quindon
*LR's Master*
Ginger
Delphon



Genecrafters in the Turn 3726-3743
Tegara
Quindon
*LR's Master*
Ginger
Delphon
Dylan



Genecrafters in the Turn 3744-3755
Quindon
*LR's Master*
Ginger
Delphon
Dylan
*DG's Aprentice*



Genecrafters in the Turn 3756-present
*LR's Master*
Ginger
Delphon
Dylan
*DG's Aprentice*
Darian


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» Master Genecrafter Delphon
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