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 How do I make a Character?

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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: How do I make a Character?   How do I make a Character? EmptyMon Sep 13, 2010 12:51 am

There are two general ways to make a good character; use only the basic form and your imagination, or use a generator.

Below is the generator. It used math and luck to make the basics of your new character, and you then can flesh it out however you want.

It has diffrent charts and each has an effect on your new character. They are the "Basics", "Phisical", "Personality", "Features and Values", "Animals and Pets", "People", "Relationships", "Rank", "Crafts", "Location", "Items", "Crafters Items", "Allergys/Diets","Weaknesses" and the "Events Series".

Have fun making your new characters!


Last edited by Zephyr on Mon Sep 20, 2010 2:11 am; edited 1 time in total
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptyMon Sep 13, 2010 2:46 am

Basics Charts
For such things as birthrank, age, gender, siblings ext.

RollBirthrank
1Holdless
2Trader
3Drudge
4Holdbred
5Holders Child
6Lord Holders Child
7Craftbred
8Weyrbrat
9Weyrbrat of ranking rider
10Other/Mixed

Holdless
Being born holdless is a curse. You parents were either born holdless, chose to become holdless or commited a crime that forced them to be holdless. You will have a life of little and fear. But there are some mine-holds that will take in holdless children, so that they can regain the honor that their parents lost.

Trader
Born into a tigh-knit trader caravan, your character would have lived knowing both love and security, and freedom and occasional terror. Most love being on the road, all are good with animals and know how to get a good deal. They are welcomed to all holds and halls, and usualy have friends and family in every major and many minor holds.

Drudge
Born to servitude, because of social or financial reasons, or because of physical/mental inadequacy. These folks are a very sorry lot, mostly with short lifespans and with very little to hope for in their lives. Usually among large families, occasionally the product of rape, sometimes outcast because of illegitimacy, Servants do all the hard work around a Hall, Hold and Weyr, anywhere that requires more than a little upkeep. Scrubbing floors and walls, cleaning carpet, washing and mending clothing, digging wells, cooking and serving, often providing visitors with whatever requests (however unsavory) they have, those are but a few of the things Servant class members do for a living. The recieve the most minimul wage possible, but are given food and shelter and a minimum of clothing. Finding a truly worthy candidate among these people is rare at best.

Holdbred
The bulk of people on Pern are born in this rank, and most remain there their entire lives. They may have been born in the Major, Minor, Farm or Cotholds, and may have lived their since or moved off to another hold. They live a protected, but rather dull life, but it is safe and they get paid a fair wage for their work.

Holders Child
The child of the holder of a minor hold, these children are more privaliged than other holdbred children, and better educated, but still know what hard work is and are not as snobby as sone lordlings and lords daughters.

Lord Holders Child
Also known as a Lordling (Male) or Lord's Daughter (Female), these are highly privaliged children who get the highest education and most oppertunitys. If a serch is happening, the riders must see the lords children FIRST, before other holdbred and drudge's children. They often do not know many "commoner" skills, such as cleaning and cooking, and dont know what hard work is.

Craftbred
The children of Crafters, they grow up secure and well trained, often exeling at their parents craft. They are also expected to do at least as well as their parents and to pass with flying colors, and most do. They also have a much easyer time getting jobs outside of their hall and even moving crafts.

Weyrbrat
The child of anyone within a weyr (including Drudges), they grow up with the weyr values and attitudes, so find it dificult should they ever move to a hold. They grow up with dragons and most have flits by their teens. They are the first to be serched for a clutch, though those who fale to impress past the age of candidcy (around 24 for both girls and boys, the age that, if they still have failed to impress, they are no longer candidates), they will become staff within the weyr, but some may show promise in a craft and leave.

Weyrbrat of ranking rider
The child of a wingleader, weyrleader, weyrwoman, jr. weyrwoman ext. They are just like a normal Weyrbrat in most regards, but expected to do better, impress younger and quicker, and genraly more respected.

Other/Mixed
Others not above (such as born in a weyrhold or wherhold or mine), or a combination of the above.




RollAge
1Under 10
210-13
313-15
415-18
518-22
622-25
725-30
830-40
940-50
1050-60+

Your age will determine what your character can do. They cant be serched if they are over 20 for males or 22 for females, or younger than 12 for males or 14 for females.




RollGender
1-6Male
7-10female

The gender balence on pern is male heavey. Familys like male children better because they can work more, and on the land.




Roll#of SiblingsBirth Order
1Only childEldest
21 of 2Older, not eldest
31 of 3Older, not eldest
41 of 4Older middle
51 of 5middle
61 of 5-7younger middle
71 of 7-8Younger, not youngest
81 of 8-9Younger, not youngest
91 of 9-10Younger, not youngest
101 of 10 youngest

The number of siblings and birth order is nice for backgrounds and even potental for another character later on (Ie. my character Ri-Ri has an identical twin sister, Di-Di, who is at Ista Weyr, and LightningRip's characters Callie and C'dy are twins).




RollLegitimacey
1Parents were mates
2Parents were mates
3Parents were mates
4Parents were not mates
5Parents were not mates
6Born from Dragonlust
7Born from Dragonlust
8Born from a forbiden lover
9Born of an affair
10Born of Rape

What sort of family the character was born with is also purly for background storys, although it may help with other aspects of your character too.

"Partner Prefrence"
RollFor Male CharactersFor Female Characters
1-5FemalesMales
6-7MalesFemales
8-9BothBoth
10NietherNeither

I know this is an... uncomfortable subject, but its nessesary for us to determine what type of dragon a candidate can impress... and can also be useful for non-candidate characters for later character development, though it is usualy frowned apon in a hold or hall for a man to like any other than a woman, this is much better suited within weyrs.


Last edited by Zephyr on Mon Sep 20, 2010 12:46 am; edited 3 times in total
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptyMon Sep 13, 2010 6:57 pm

Physical Appearance

To determine characteristics such as health, build and looks.

RollHight
1Very Short
2Short
3Under Avg
4Average
5Above Avg
6Tallish
7Tall
8Very Tall
9Really Tall
10Unusually Tall

Derirmines the aproxamate hight of your characer as a full grown adult.

RollBuild
1
Rail Thin
2
Real Skinny
3
Thin
4
Slender
5
Average
6
Muscular
7
Padded
8
Burly
9
Barrel-bodied
10
Oversized

Detirmines what type of build their body is as an adult.

RollSkin
1
Very Black
2
Dark Brown
3
Red Tan
4
Olive Tan
5
Light Tan
6
Fair with Freckles
7
Creamy Fair
8
Light, burns
9
Pale, burns
10
Albino (fully or partial?)

Detirmines the skin tone of your character.

RollHair ColorHair LengthHair Style
1
Rich Black
Bald or Little
Straight
2
Dark Brown
Crewcut
Frizzy
3
Brown
To Ears
Slight Wave
4
Tan
To Nape of Neck
Fluffy
5
Dirtyr Blond
To Shoulders
Full
6
Blond
To High Back
Natural Curl
7
Platinum
Blond
To Mid Back
Tight Curl
8
Strawberry
Blond
To Low Back
Loose Braid/Tail
9
Red
To Waist
Tight Braids
10
Unusual
Very Long
"Afro" Curl

Detirmines the hair of your character. Roll once for each section of the table.

RollEye color
1
Black
2
Brown
3
Amber
4
Hazle-Brown
5
Hazel-Green
6
Blue-Green
7
Green
8
Blue
9
Ice Blue
10
Unusual

Detirmines the color of the eyes your character has.

RollHealth
1
Very poor
2
Sickly
3
Frail
4
Average
5
Normal
6
Healthy
7
Stocky
8
Sturdy
9
Iron
10
Perfect

Detirmines the health your character is in. Such as a sickly person or a healthy person.
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptySat Sep 18, 2010 3:44 am

Personality

Literacy on pern is variable, but most lords and almost all harpers need to be literate. (*Not: In Dragon Harper, Vaxoram was dislexic, thus couldnt read)

Politeness refers to the character's ability to maintain a pleasant front even with high-status Lords, Ranking riders and craft masters.

Focus is the ability to concentrate on their goals or tasks at hand. The number after the / slash is for Obsession and should be rolled if the character has Focus - if they roll under the number for Obsession, something consumes the character to the point of distracting them from other activities.

Features are detailed below.

Kindness Shows how kind a character is, the higher the number, the kinder and more selfless they are, and vice versa.

Selfishness indicates how generous or selfish a character is, a higher roll indicates gerorosity, and lower selfishness.

Trader numbers for Politeness and Selfishness are for "Caravan members" and "Not Caravan Members", indicating how Caravan families stick to their own and really dislike others.

TypeLiteraceyPolitenessFocusSelfishnessKindnessFeatures
Holdless1 only1-41-9/38-101-5
Add 1 Hate
Drudge1 only, unless bred in a weyr (1-2)1-81-8/28-103-7
Add 1 Fear
Trader1-34-8/1-51-7/25-103-7
Add 1 Place - a serious attachment, add 1 Thing (like or dislike)
Holdbred1-33-61-6/23-83-7
Add 1 Place, -1 Strength of Goal
Holder's Child1-42-71-6/24-93-7
Add 1 Place, +1 Strength of Goal
Lord Holders Child1-71-81-5/36-102-8
+1 Valued, +1Disliked Place
Craftbred1-93-91-8/33-73-8
Valued often = item
Weyrbrat1-62-81-7/22-92-8
Goal often = Dragon, Add 1 Value or Place
Weyrbrat of ranking rider1-82-91-7/32-92-8
Goal often = Dragon, Add 1 Value or Place
Other/Mixed1-51-61-5/23-73-7
no modifications
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptySun Sep 19, 2010 1:27 pm

Features and Values

A "Strength of like or dislike" on a 1-10 roll may be used, to determine how intense the condition is (a 1 is barely present, a 5 is present and accounted for, and a 10 is overwhelming). Roll the Strength first, THEN the 1-10 roll for what exactly the trait is all about. Reject obvious contradictions, of course, or try to make them work... (A kid who loves the open sea, but is afraid of water...) If "50%" is indicated, choose which option works best for you or roll even/one option, odd/the other option.

Obviously, these are not the ONLY items which someone might value, fear or enjoy. This is just a very small, basic list.

Items marked with a * are very special indeed. Think hard about giving the character a trait like this, as they will have very unusual and strong social connotations as well as physical ones! You must also consult a Moderator if you wish to give it to your character.

Items marked with ** indicate that you should look below to another Chart Set to see what specifically it is.



"Things" (You may roll as many of these as you like, but you have to flesh it around them, remember)
RollValues It 1-7, Hates It 8-10
1An Animal (pet)**
2An Item**
3A Valuable Item**
4A Parent
5A Relative**
6A Friend
7Their Clothing
8Their Appearance
9An Ability/Skill -- other
10A Very Unusual Trait

"Places"
RollLiked 1-7, Disliked 8-10
1Hold Life
2A Craft Hall
3The Outdoors
4The Beach
5Cold or Hot Place
6Dark or Light Place
7The Open Sea
8A Weyr
9Alone / With People
10Home / New Place

"Goals"
RollStrength 1-10
1To "Get Away"
2To Do Nothing
3To Build or Create
4To Travel
5To Find Something
6To find a Mate
7To Protect Something
8To Ride/Impress a Dragon
9To Learn Something New
10To Have Children

"Fears"
RollStrength 1-10
1Dragons
2Thread
3The Dark
4Animals**
5People / Being Alone
6Heights
7Enclosed / Open Spaces
8Water
9A Specific Person**
10The Opposite Sex

"Very Unusuals" These are not nessesary, we may even ask you to remove them if they do not fit the character, or we already have to many people with said trait.
Roll
1From A Long Line Of...
2A Perfect Memory
3Has an Unusual Diet or Allergy**
4Hears All Dragons*
5Can Influence Others*
6Attracts Lots of Flits
7Presence Reasures Others
8Remembers Things They Shouldn't Know

"Other" Also not nessesary, and could be removed.
RollGood or Bad
(if hated, usually bad)
1Sense of Direction
2Skill With Numbers
3Skill With People
4Learning Rate
5Skill With Children
6Nimbleness
7Skill With Objects
8Their Pitch/Voice
9Skill With Animals
10Shows Age Slowly/Quickly


Last edited by Zephyr on Sun Sep 19, 2010 11:50 pm; edited 1 time in total
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptySun Sep 19, 2010 2:40 pm

Special Circumstances, Skills, Colors, and Other Charts

This includes "Animals and Pets", "People", "Relationships", "Rank", "Crafts", "Location", "Items", "Crafters Items", "Allergys/Diets" and "Weaknesses" Charts. Roll on these charts if you want more details about their family life, what crafts they are skilled in, their history and such should follow from this or can be rounded out with it! Choose or roll, of course! Decide where they were born (using Locations), what skills they picked up on their way to their destiny.

"Animals and Pets"
RollPetsOther (Farm/Wild)
1FelineFeline
2CanineCanine
3Flit (Brown, Blue or Green)Milchebeast (Caprine, Ovine, Alpaca, Bovine, Milkbred Runner)
4Guard AnimalBovine, Ovine or Caprine (Meat/Woll Bred)
5Bird/AvianRunner
6Difficult Animal (Dangerus, Unusualy Large)Draftbeast/Burdenbeast
7RunnerWatch-Wher
8FishTunnelsnake
9InsectWild Feline
10Unusual (Baby Tunnelsnake, Wherrie)Wild or Domestic Wherrie

"Relitives"
Roll
1Mother (or Foster)
2Father (or Foster)
3Younger Brother/Younger Sister
4Older Brother/Older Sister
5Cousin (Male or Female)
6Aunt (Maternal/Paternal)
7Uncle (Maternal/Paternal)
8Grandparent (Maternal/Paternal)
9Twin (Identical/Fraternal/Unknown?)
10Stranger, Distant Relative, Bond by Marriage

"Specific People" If you need more specific information...
Roll
1A Parent
2A Relative (roll)
3Lord/Lady
4Rival in Love
5Strange Visitor
6Young Rider or Candidate
7Rival for Impression or Inheritance (Eg: A twin brother for lordship when your father passed away)
8Headwoman or Steward
9Rival Crafter (roll)
10A dragonrider or Other

"Circumstances of Relationship" With people from above tables
Roll
1Perfect
2Fine
3At Odds
4Location Unknown
5Missing (runaway)
6Disappeared (kidnapped)
7Dead (natural)
8Dead (accident)
9Dead (murdered)
10Horrible Relationship, hate each other

"Trader Rank" (For traders only, please check who else is in the caravan before deciding the rank)
Roll
1Babes
2Childern
3Trader Harper
4young adults
5Wemon
6Men
7Elders
8Family Heads
9Seccond in Command
10Leader

"Hold Rank" (This is for Holdfolk only)
Roll
1Drudges
2Babes
3Children
4Holderfolk
5Cotholders
6Lordlings
7Holders (Minor Holds)
8Headwoman/Stuard
9Lady Holder
10Lord Holder

"Weyr Rank" Only for those who live in the weyr. For Candidates, it is Candidate, For Weyrbrats, is weyrbrats, for a serched Weyrbrat, its both.
Roll
1Drudge
2Lower ranked Lower Cavern Staff
3Higher Ranked Lower Cavern Staff, Weyrbrats and Babes
4Ebonyriders, In-Weyr crafters
5Bluerank, Green and black riders
6Bronzerank and Brownrank riders
7Wingseccond, Other Queenriders
8Weyrling Master, Candidate Master, Headwoman (Also has to be earnt)
9Jr Weyrwomen, Weyrseccond, Wingleaders (Same as WW and WL, cant be made, only earnt)
10Weyrwoman/Leader (Cant be made, only Earnt)

"Craft Rank" No instant Masters, journeymen need our approval first.
Roll
1Aprentice
2Journeyman
3Master

"Location" The place of birth, a place they like/hate, a place of a major event, ext...
RollAlways Moving (Trader/Holdless)
1Cothold
2Farmhold
3Small Crafthall
4Large Crafthall
5Weyrhold
6Wherhold
7Minehold/Seahold
8Minor Hold
9Major Hold
10Weyr

"Items" Please dont go overboard.... A drudge wouldnt have a dimond necklace, and children would not own a cothold.
RollNormal ItemsValuble ItemsOther Items
1Jewelry (cheap)Jewelry (ornate)A Book
2Wooden Toy A WeaponStuffed Toy (not a bear, more like a feline or runner)
3Collected StonesExpensive ClothingA Map
4A Bottle or Goblet Recipe for Wine/FoodA Lock of Hair
5An old InstrumentWell made InstrumentUnpolished Gemstones
6Gambling Cards/DiceA Distance Viewer (teliscope)A Flit Egg
7Clothing (cheap)Tapestry (ornate)A Strange Key
8Small PaintingWagon or Ornate TackA Locked Crate/Box
9Carved ItemInheritanceBag of Seeds
10Animal Tack/CollarRights to a CotholdMysterious Carving

"Food/Substance Allergy/Diet"
Roll
1Dairy
2Pollen/Trundlebug Stings
3Dust/Dirt
4Fur/Animals
5Wheat/Bread
6Meat/Veggies (Vegitarian/hates vegies)
7Eggs/Fish/ShellFish
8Salt/Spice
9Sand/Common Substance
10Rare Substance

"Harpers Items" Only for Harpers, to determine what they have brought with them.
Roll
1Crafting Tools
2Lute
3Larger Sitting Harp
4Small Hand-Held Harp
5Fiddle
6Pan-Pipes
7Flute/Whistle
8Small Drum
9Large Drum
10Message Drum-Skin


Last edited by Zephyr on Sun Sep 19, 2010 11:32 pm; edited 2 times in total
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptySun Sep 19, 2010 4:18 pm

Skills


These are skills you have that may or may not be craft related.

"Non-Craft Skills"
Roll
1Dancing
2Swimming
3Climbing
4Runner Riding
5Good with Children
6Leadership
7Math
8Survival Skills
9Reading a Persons mood
10Good with Animals

"Fighting Skills" (We do not encorage fighting, unless truly nessesary)
Roll
1No Wepons
2Dirty
3Staff (Not Common)
4Sword (not common)
5Dagger
6Beltknife

"Basic Skills" For holders, not to the level of a crafter.
Roll
1Record Keeping
2Herding
3Cooking
4Farming
5Healing
6Woodcraft
7Weaving
8Trapping
9Hunting
10Fishing

"Crafts" Only use if you want a crafter character
Roll
1Harper
2Smith
3Healer
4Miner
5Weaver
6Farmer
7Fisher
8Tanner
9Baker
10Vintner
10Herder
10Dolphiner
10Genecraft
10Cooking
10Forrestry
10Shipcraft
10Birthwoman (A branch of Healer)
10Dragon Singer (Harper with a dragon)
10Dragon Healer (Healer with a dragon)
10Woodcrafter
10Potter
10Papercraft
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptySun Sep 19, 2010 11:49 pm

Weaknesses


Everyone must have a disadvantage or weakness, else we end up with a bunch of perfect Mary-sues and Garry-sues running around... and that would be no fun. (WE wouldn't let them impress higher than a green anyway if they insist in being "Perfect")

You roll once for the type of weakness, then again for the streangth, wich gives you the actual weakness. The "stronger" the weakness, the more encumbered your character is. SOME weaknesses can be overcome, even totaly fixed, but others will mean you can't have this character impress a dragon.

RollTypeWeakest (1)(2)Typical (3)Average (4)(5)Strongest (6)
1-2
Physical, Mild
Hairy/Bald
Smelly
Bad Teeth
Birthmark
Scars
Limp
3-4
Social
Poor/Greedy
Family Feud
New At...
Half-Blood
Secret
Indebted
5
Physical, Strong
Clumsy
Colorblind
Deaf and/or Mute
Missing Limb
Blind
Shakes/Palsy
6
Spiritual
Too-Powerful Empathy
Cannot Hear Dragons
Gets Lost Between
Constant Nightmares
Flits continuasly give horrid images to them
Insane
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptyMon Sep 20, 2010 12:29 am

Events

This is to assist in the creation of your characters background, and to aid in fleshing out the above texts. Please avoid directly objecting statments when using this, for example, a drudge with little more than a pocket of collected stones would not have had a huge inheritance from the death of a rich relitive, or suffered in the loss of their runner, as they probably only have other drudges as family, and are noware near rich enough to afford a runner, at least not one they would cry over.




First off, you'll want to decide how many "events" your character will need for their story or their history. Please dont make and "Adult" events if your character is a child.

For EACH chart - the numbers directly below (the "roll" row) apply whenever you roll your 6 sided die

Roll123456
Results1 Childhood, 1 Teen/Adult
2 Childhood,
1 Teen/Adult
2 Childhood,
2 Teen/Adult
3 Childhood,
1 Teen/Adult
2 Childhood,
3 Teen/Adult
3 Childhood,
3 Teen/Adult




Next, either choose or roll on the charts below to see when an Event happens. For each event listed in the quantity above, roll once on the chart below!

So, if you rolled a 4 above, you'd roll three times in Childhood, and once either in teen or adult. Whichever suits your idea of the character. It's okay to have two events in the same range.

Childhood ONLYInfancy: BirthInfancy: ToddlerChildhood: pre-4Childhood: 4-6Childhood: 7-9Childhood: 10-12
Teen ONLYPreteens: 11-12Teens: 13-14Teens: 15-16Teens: 17-18Teens: 18-19Teens: any
Adult ONLYYoung Adult: 19-20Young Adult: 20-21Young Adult: 22-25Adult: 24-28Adult: 26-29Adult: 28




Next, let's find out how "serious" the event is. For each event you've rolled, roll on this chart separately.

So again, if you'd rolled a 4 at the top, you'd still be doing 3 for your childhood, 1 for your teen/adult years - though you might want to tamper with this particular level - unless you want tons of intense things happening?

Then, also roll for the commonality of the event, as in how many other people this might have happened to over the ages.

SeverityVery Mild,
hardly a
noticable
effect
Mild, only affects a specific thing or for a short timeAverage, it's something special to youSharp, it affects you particularly but only once in a whileStrong, this event has a lasting impactConstant, this event will always shape how the character acts/is
ComanolityVery common, happens to lots of peopleFairly common, happens often or to a number of folksCommon, happens to a few people often enoughSomewhat Rare, isn't seen in every Hold/Hall/WeyrRare, it's hardly seen in groups of peopleVery Rare or Unique, this is such a rare event it's only happened to YOU




Now, find out if the event only happens to YOUR character, to their family, friends, or those around them, and whether this is a negative or positive event. Remember that certain events that might seem at first to be one, might turn into the other.

So if perhaps a birth is chosen, it's not always a good thing. Likewise, a death is not always bad. It just depends on how your character's life is shaping up.

To WhomSelf OnlySelf and FriendSelf and RelativeClose RelativeClose FriendDistant but affects you directly
EffectResoundingly Negative, no one benefitsPretty Negative, someone might get something out of this, but probably not youNeutrally Negative, it might be annoying, but not really badNeutrally Good, it's mildly nice but nothing specialPretty Good, you might have a lasting glowExceptionally Good, either something very amazing only to you, or something generally good for all




Next you might want to locate a SOURCE of this event. If it doesn't sound right, just choose another thing or roll again.

Then choose or roll for the TYPE of Event.

These are highly subjective of course, to the things that you want to write about or have your character live through. Always just discard things you don't want.

Source of EventSelf InflictedParent/GuardianSibling/RelativeFriend/LoverEnemy or AssociateDistant Enemy or Unknown person
Type of EventFinancialBirth/DeathLand/NatureWeatherAnimalTravel
Examples of TypeSudden inheritance, lossobvious - but whose?Farming changes, earthquake, etcdisasterous hurricane, rain at the right timegain or lose a pet, burden beast, racing, or even a dragon?forced to move, finding a new place to live




From these, you should be able to come up with at least the basics of a storyline for your character's life.
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptyMon Sep 20, 2010 1:24 am

Ok, So I am going to use the above charts to make an example character.

Birthrank: Weyrbrat of ranking rider

Age: 15-18

Gender: Male

#of Siblings: 1 of 5-7

Birth Order: youngest

Legitimacey: Parents were mates

Partner Prefrence: Females




Hight: Short

Build: Barrel-bodied

Skin: Light Tan

Hair Color: Red

Hair Length: To Ears

Hair Style: Tight Braids

Eye color: Brown

Health: Healthy




Literacey: 6

Politeness: 7

Focus: 6

Selfishness: 6

Kindness: 7




Things: An Ability/Skill -- other

Places: Alone / With People

Goals: To Ride/Impress a Dragon

Fears: Enclosed / Open Spaces

Very Unusuals: Remembers Things They Shouldn't Know

Other: Skill With Children




Pets: Flit (Brown, Blue or Green)

Relitives: Aunt (Maternal/Paternal)
-Circumstances of Relationship: At Odds

Specific People: A Parent
-Circumstances of Relationship: Perfect

Weyr Rank: Candidate/Weyrbrat

Location: Farmhold

Normal Items: A Bottle or Goblet

Valuble Items: Well made Instrument

Other Items: A Locked Crate/Box




Non-Craft Skills: Reading a Persons mood

Fighting Skills: Sword (not common)

Basic Skills: Record Keeping




Weakness: Secret




EVENTS

how many: 2 Childhood, 3 Teen/Adult

Event 1- Childhood

Age: Childhood: pre-4

Severity: Very Mild, hardly a noticable effect

Comanolity: Common, happens to a few people often enough

To Whom: Self and Friend

Effect: Neutrally Negative, it might be annoying, but not really bad

Source of Event: Sibling/Relative

Type of Event: Animal


Event 2- Childhood

Age: Childhood: 10-12

Severity: Strong, this event has a lasting impact

Comanolity: Very common, happens to lots of people

To Whom: Close Friend

Effect: Pretty Negative, someone might get something out of this, but probably not you

Source of Event: Sibling/Relative


Type of Event: Birth/Death


Event 3- Teen

Age: Preteens: 11-12

Severity: Average, it's something special to you

Comanolity: Very common, happens to lots of people

To Whom: Close Friend

Effect: Exceptionally Good, either something very amazing only to you, or something generally good for all

Source of Event: Friend/Lover

Type of Event: Weather


Event 4- Teen

Age: Teens: 13-14

Severity: Sharp, it affects you particularly but only once in a while

Comanolity: Very Rare or Unique, this is such a rare event it's only happened to YOU

To Whom: Self Only

Effect: Pretty Good, you might have a lasting glow

Source of Event: Sibling/Relative

Type of Event: Travel

Event 5- Teen

Age: Teens: any

Severity: Strong, this event has a lasting impact

Comanolity: Common, happens to a few people often enough

To Whom: Self and Friend

Effect: Pretty Good, you might have a lasting glow

Source of Event: Self Inflicted

Type of Event: Animal




I will sum up this info in the below post
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Zephyr
Weyrwoman/WeyrLeader
Weyrwoman/WeyrLeader
Zephyr


Posts : 327
Join date : 2010-08-15
Age : 31
Location : Albany Western Austraila

How do I make a Character? Empty
PostSubject: Re: How do I make a Character?   How do I make a Character? EmptyMon Sep 20, 2010 2:11 am

This 16 Turn old Male is the weyrbrat of a ranking rider, the youngest of 5 Full siblings, with his parents being mates. He has a partner prefrence for females.

He is short and Barrel-boddied, with healthy light tan skin. His firey red hair comes down to his ears in tight braids, most actualy bounce wildley in the air above his head. His brown eyes dart around, taking note of all his souroundings.

He always studyed well, he may not be the brightest on Pern, but he is a good student and willing to learn. He is very kind and selfless, and will do anything for a friend.

He values his skills in reading peoples moods and record keeping, and has often been told that he'd make a good harper just for that. He loves being with people and hates small enclosed spaces, though the size of a propper dragon weyr does not bother him. He is good with other children, and his goal is to become a dragonrider. He has the strange ability to remember things he shouldnt know, and he claims its all memorys that his brown Flit gives him.

He has an exelent relationship with his natural mother, but not with his aunt, who raised him, because she is lower cavern staff and despises her sister's relationship, status and the fact that his mother has a dragon, when she does not.

He is trained to use a sword, but he only uses it while hunting, though he is not very good at that to start with.

He has a secret: he touched an egg he should not have (one that hatched into a bronze he later impressed from the stands) before he was aloud. It is highly believed that touching an egg both before its hardned AND after, will influence it it impress to you. He feels very guilty for doing so.

At the age of 4, he and his foster-brother were forgoten and left behind on a farmhold by his Aunt, who had traveled there for a wedding. They would have frozen overnight, were it not for the runner who kept them warm, and refused to come when called the next morning, which resulted in them being found and then safely returned.

When he was 11, this same foster-brother died due to his aunts neglect. He was devistated, and the loss of his foster-brother to his cruel aunt forever stayed with him.

When he was 12, a close friend of the family reported that the huge storms off the coast the turn before had brough rich harvests, and there was a huge feast in the weyr, and for a while all his troubbles were forgotten.

When he was 14, he traveled to southern in a flit-hunting expitition. It was here he impressed his brown flit, and began to get the odd memorys that the flit aquired from his species's collective memory. He loves watching these memorys, as they distract him from his hellish home life and evil aunt.

Now at 16, he has impressed the bronze he touched without permission from the stands, as it refused any others. Nobody knows what he did, but he is finaly enjoying life away from his evil aunt. A close female friend also impressed a gold from the next clutch.... you never know...


And that sums it up. Just to put that onto the forms, keep it at hand for future refrence, and give him a name!
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